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Hello Luna_blade 27 May 2014, 15:11:34 *
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Author Topic: golden sun war of alchemy (general discusion)  (Read 703 times)
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Saturos
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« on: 30 April 2014, 14:14:36 »
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Discusions for what to do or who must do something comes here.
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Thunder-squall
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« Reply #1 on: 30 April 2014, 19:10:54 »
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I need a sandwich.
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« Reply #2 on: 30 April 2014, 19:33:17 »
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I need a sandwich.
There's a cow out in the field, have fun. - Oh, wrong kind of sandwich. I guess we'll have to buy pigs or turkeys then?

I'm sort of confused what the point of your sandwich need is for Golden Sun War Of Alchemy? (I'm guessing it's unrelated.)
« Last Edit: 30 April 2014, 19:35:07 by Teawater » Logged

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« Reply #3 on: 30 April 2014, 19:35:36 »
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It is what must be done.
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Saturos
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« Reply #4 on: 01 May 2014, 12:41:08 »
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I'll get for you a sandwich.
But by the way here we can report what is done and what we must do.
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Saturos
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« Reply #5 on: 03 May 2014, 17:55:23 »
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1. Here you can fallow how far story is going:
http://forum.goldensunhacking.net/index.php?topic=2404.0

2. Here you must post your comments.
http://forum.goldensunhacking.net/index.php?topic=2406.0

It is just for not making story topic into discusion topic.
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« Reply #6 on: 03 May 2014, 19:26:37 »
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Saturos, where does your story take place?
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Saturos
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« Reply #7 on: 04 May 2014, 07:08:04 »
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In wejard.
Just about 300 years ago.

just about djinni idea.
http://forum.goldensunhacking.net/index.php?topic=2102.0
« Last Edit: 04 May 2014, 07:31:20 by Saturos » Logged

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« Reply #8 on: 04 May 2014, 07:35:25 »
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Will the story explain why Alchemy was sealed?  Is it to explain why the situation of Golden Sun 1 existed?
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« Reply #9 on: 04 May 2014, 07:59:15 »
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Will the story explain why Alchemy was sealed?  Is it to explain why the situation of Golden Sun 1 existed?
yes. We will explain why Alchemy must be sealed.Plus player will seal lighthouses
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« Reply #10 on: 06 May 2014, 12:09:18 »
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I will increase scenario writing speed if you need so but I cant see any activity about all short of things.
We must think about city maps and other things.
Please because exams will start to me really soon.
About 12 days.
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Luna_blade
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« Reply #11 on: 06 May 2014, 14:11:20 »
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Well I can make a map for you guys, but I require some specifications like:
  • Which Weyard theory do we use?
(realised I wrote this before.
Quote from: Luna_blade
Well I can do everything with that map, but like you say, we should first determine what our world contains.
Quote from: Luna_blade
We could do this map thing later, but the whole story is sorta depending on it. And at the same time is the map depending on the story...
As said before, unless this project is going to be a prologue, am I fine with almost any decisions you take.
But we got to get these things clear:
  • Does the story set on Weyard?
  • If yes, is it before, after or at the same time of the GS1 & GS2 story?
  • How many continents do you want?
  • Does the story also show us any other place (perhaps the world below?)?
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Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #12 on: 06 May 2014, 18:13:59 »
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Yes.Story is set on wejard.
Yes. it is before gs1 gs2
One. like in Lemurian map. Plus small islands etc.
No.
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Luna_blade
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« Reply #13 on: 06 May 2014, 21:06:36 »
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Yes.Story is set on wejard.
Yes. it is before gs1 gs2
One. like in Lemurian map. Plus small islands etc.
No.
Is everybody agreeing on this then?
Because I will make a map then.
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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Saturos
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« Reply #14 on: 08 May 2014, 12:18:59 »
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So something new with project.
Not too long to wait for tools.
So we must start thinking about other stuff.
We shall start with character sprites.
My idea about Trevor.

Role:Please don't mind but used your Enya picture.
Adrian(Mars Warrior)

But to Rudia?
Here I stop Because I have no ideas.
Yes we have to make Saturos sprite into the beta one.
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